Hey guys, I’ve also changed the previouse bullets with a particle effect wich was more problametic than i thought because adding a box trigger collision to this particle effect made the particle dessapear/ kill itself. After some help from Karel everything turned out fine eventualy.
In the last week I worked on several things, including the main menu, alongside Sander.
The below pictured props are spacemines and cluster rockets, who will each have their different effect in differentiating between different types of spaceships attacks.
Wether these can be purchased by spending resources or unlocked by progressing is still to be seen.
I had two final deadlines this week so I didn’t do as much as I wanted to, but this week I implemented a buildshader that constructs factories when you build them. While they are being constructed, the player does not receive the production yet. Build time is set on 10 seconds. The buildshader is not implemented in the build yet, because a new build was made with refactored code.
I also fixed the arrow, which now always points towards the other player without doing weird stuff
this week i did a lot tweaking to the main background. i edited the particle systems so the look moor like nebulas, and i added a paralax star system. this was mainly achieved using particle, systems. i also did the Main menu with basic scripts that switches levels.
I also added the previous ui (from unreal) ingame.
this week my main task was to create a good playable level, with the current assets. i tried different designs. it finally boiled down to this:
as you can see i also created new background elements and new planets.
we also didn’t want to have invisible walls, so i created a blockout asteroid belt. this is going to be replaced by a full fledged particle effect..
see ya next week!
Over the last week I’ve Changed all of the existing ship models in order to increase readability in the current camera-perspective.
Aside from that I’ve also been working on a turret model/texture, testing the size and shape language to fit the game.
Also this week, a lot of sounds for the combat and menus.