I forgot to write a blog post last week, so this blog post is about that week as well.
I threw out the splitscreen and implemented a camera that always has the two players in screen. The only problem right now is that it snaps when one of the players respawn.
I also had to fix controller input again, hopefully for the last time.
This week, I presented the idea of a base for each player. If you put in enough resources, the base charges a laser that destroys the other player’s base, and any planets in it’s path! For now, the planets just disappear without any effects, but I hope we can make it more spectacular in future updates.
How it works now is that both players spawn at their base. They can win the game if they destroy the other player’s base. This can be done by simply shooting at it, quite often. Or placing the factories to gather resources, and using these resources to power the death ray, which destroys the base instantly.
Once this fully works, we plan on expanding the base’s functionality by allowing the player to upgrade their weapons at the base. The base will also require a bit of tweaking and testing to see how much resources it requires, and whether it destroys the other base in one go, or does maybe only half damage.