Hey Guys, This week some friends & colleges tested out our game, and some flaws came to light. In General the main problems where UI Based, Visuales that guided the player in playing the game as it’s intended. One issue that frustrated me the most was that there was no clear way of seeing if a planet was captured or not? So I introduced a hex-grid system that allows you to see which grid is from wich player by changing color upon capture. I’m working with Karel on this, however we are trying to avoid losing the feel of space in our game and in particular the rasterized effect. Below are some test pictures so far on introducing our hex-grid system.